≈ [ SELF REFLECTION ] ≈

The first game that I played was called “Overnight”, where you are a dog who needs to fetch items for their puppies. I went straight to the game without knowing this and without reading the instructions of how to play, nor knowing what the goals were. I just read a glimpse that the game would last from 5-10 minutes. That made the experience of playing the game similar to Zork, in such a way that trying to understand what to do to complete the game was part of the experience such as the plot of the game. It also contained text/narration in a way that “suggested” you on what you should look out for which I thought was helpful. The game was easy to understand, the controls, the environments, and goals were very basic, yet they were so thoroughly designed that it felt like it was a well thought game. In the end I was surprised by the creators of the game, although the gameplay was short, they were able to make me feel emotional for the main character (the one I played as), which I thought was a great example of storytelling. It was very cute!

Bitsy Game 1 Link

For the other game, I played one called “In the Pines”. I was surprised how the game managed to make me feel scared, even though it was a pixel art-style game. Through the use of the shaky text and the color red against black, it made the game take a dark turn I was not expecting. I, as the main character, ended up killing two men in order to advance to the end which I was not anticipating.

Bitsy Game 2 Link

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